AI Insights · Timothy · April 2022
Top 5 Arcade Racing Apps in Belgium Q1 2022
An overview of the performance of the top 5 arcade racing apps in Belgium during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, Belgium saw varying performances among its top 5 arcade racing applications. The data, sourced from Sensor Tower, highlights key trends in downloads, revenue, and active users for each app.
Race Master 3D - Car Racing from SayGames LTD experienced a notable decline in weekly downloads, starting from 23.2K at the end of December and dropping to around 4.6K by the end of March. Weekly revenue showed a gradual decrease, peaking at $421 in the last week of December and ending at $186 in the final week of March. The weekly active users also saw a decline, from 59.6K to 30.2K over the same period.
Epic Race 3D – Parkour Game by AI Games FZ saw a spike in weekly downloads in late January, reaching 10.3K, before tapering off to 2.5K by the end of March. The app's weekly revenue was relatively low, peaking at $29 in mid-January. Active users increased significantly from 12.2K in late December to a high of 37K by the end of January, before declining to 13.9K by the end of March.
Bridge Race from SUPERSONIC STUDIOS LTD had a fluctuating download trend, starting at 9K in late December, dipping to around 2.4K in early February, and ending at 2.9K in the last week of March. Weekly revenue remained low throughout the quarter, peaking at $71 in late December. The app's active users also showed fluctuations, peaking at 31.1K in late December and ending at 18.3K in late March.
aquapark.io by Voodoo saw its weekly downloads decrease from 9.3K in late December to around 2.3K by the end of March. Revenue peaked at $19 in the last week of January, with other weeks showing minimal earnings. The active user count started at 52.2K in late December and declined to 22K by the end of March.
Muscle Race 3D from GOODROID, Inc. had a modest performance, with weekly downloads starting at 5.7K in late December and ending at 2.3K by the end of March. The app's weekly revenue was minimal, peaking at $11 in the final week of March. Active users saw a decline from 9.2K in late December to around 4.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.